Board game, 1672: The Lost Crew

1672

The Lost Crew


  A board game by Mike Heiman

 1 Players   60-120 minutes   Low 

  Dice Rolling, Worker Placement, Line Drawing, Paper-and-Pencil

  Dice, Territory Building, Exploration, Print & Play

  View onBoardGameGeek

Friends and Communities with 1672

ᕙ( • ‿ • )ᕗ

Find friends and places with this board game.
Create a free account to explore.

Description

In 1672: The Lost Crew, you're stranded in the South Pacific with a small crew, trying to survive and reach the Indies after a disastrous expedition. This ultra-portable, print and play game is easy to learn and can be played in 60 to 120 minutes, making it a great option for a solo adventure. As the leader of your crew, you'll use a worker placement system to assign tasks like steering your makeshift boat, fishing, gathering resources, and watching for weather, all while navigating the dangers of uncharted waters. With a handful of dice and a press-your-luck mechanic, you'll need to balance risk and reward to keep your crew safe and on track. And if you're feeling creative, you can even keep a journal of your journey, telling the story of your crew's struggles and triumphs. With rumors of cannibal tribes and treacherous seas, the stakes are high, and you'll need to be resourceful and brave to make it to the Indies before you lose all of your crew members or get blown off course. Designed by Mike Heiman and published in 2016, 1672: The Lost Crew is a thrilling solo experience that's perfect for fans of exploration, dice rolling, and territory building games.

Similar Board Games

Railroad Ink: Deep Blue Edition
Railroad Ink

Deep Blue Edition

  1-6 Players

 20-30 minutes

 Simple 

Railroad Ink: Blazing Red Edition
Railroad Ink

Blazing Red Edition

  1-6 Players

 20-30 minutes

 Simple 

Deep Space D-6
Deep Space D-6

  1 Players

 30 minutes

 Low 

Floor Plan
Floor Plan

  1-100 Players

 20-40 minutes

 Low 

My City: Roll & Build
My City

Roll & Build

  1-6 Players

 30 minutes

 Simple 

Aquamarine
Aquamarine

  1-100 / 1-8 Players

 20-30 minutes

 Low 

Waypoints
Waypoints

  1-100 / 1-5 Players

 20-40 minutes

 Low 

Mind Space
Mind Space

  1-5 Players

 30 minutes

 Low 

Cascadia: Rolling Hills
Cascadia

Rolling Hills

  1-4 Players

 15-30 minutes

 Low 

Cascadia: Rolling Rivers
Cascadia

Rolling Rivers

  1-4 Players

 15-30 minutes

 Low