
1672
The Lost Crew
A board game by Mike Heiman
1 Players 60-120 minutes Low
Dice Rolling, Worker Placement, Line Drawing, Paper-and-Pencil
Dice, Territory Building, Exploration, Print & Play
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Description
In 1672: The Lost Crew, you're stranded in the South Pacific with a small crew, trying to survive and reach the Indies after a disastrous expedition. This ultra-portable, print and play game is easy to learn and can be played in 60 to 120 minutes, making it a great option for a solo adventure. As the leader of your crew, you'll use a worker placement system to assign tasks like steering your makeshift boat, fishing, gathering resources, and watching for weather, all while navigating the dangers of uncharted waters. With a handful of dice and a press-your-luck mechanic, you'll need to balance risk and reward to keep your crew safe and on track. And if you're feeling creative, you can even keep a journal of your journey, telling the story of your crew's struggles and triumphs. With rumors of cannibal tribes and treacherous seas, the stakes are high, and you'll need to be resourceful and brave to make it to the Indies before you lose all of your crew members or get blown off course. Designed by Mike Heiman and published in 2016, 1672: The Lost Crew is a thrilling solo experience that's perfect for fans of exploration, dice rolling, and territory building games.
