Board game, 1848: Australia

1848

Australia


  A board game by Helmut Ohley, Leonhard "Lonny" Orgler

 3-6 Players   200-240 minutes   High 

  Auction: Dutch Priority, Victory Points as a Resource, Tile Placement, Network and Route Building, Auction/Bidding, Ownership, Market, Stock Holding, Loans

  Economic, Trains, Transportation

  View onBoardGameGeek

Friends and Communities with 1848

ᕙ( • ‿ • )ᕗ

Find friends and places with this board game.
Create a free account to explore.

Description

1848: Australia is a semi-historical railroad game that challenges 3 to 6 players to build and manage their own railroading empires. The game is divided into two main phases: stock rounds and operating rounds. During stock rounds, players buy and sell shares in various railroading companies, tracking their investments on the stock market mat. In operating rounds, players take on the role of company directors, building tracks, placing station markers, and buying trains to earn capital. As players navigate the game's complex rules and mechanics, they'll need to balance their finances, make strategic decisions, and adapt to changing circumstances. With its unique blend of auctioning, networking, and route-building, 1848: Australia offers a thrilling experience for fans of economic and train-themed games. The game's intricate systems and historical context make it a compelling choice for those looking for a challenging and immersive gameplay experience that can last up to 240 minutes.

Similar Board Games

Brass: Birmingham
Brass

Birmingham

  2-4 Players

 60-120 minutes

 High 

1830: Railways & Robber Barons
1830

Railways & Robber Barons

  2-7 / 3-6 Players

 180-360 minutes

 High 

Age of Steam
Age of Steam

  1-6 / 3-6 Players

 120 minutes

 High 

TOKYO METRO
TOKYO METRO

  1-5 / 3-5 Players

 60-90 minutes

 Medium 

1846: The Race for the Midwest
1846

The Race for the Midwest

  3-5 Players

 120-240 minutes

 High 

Wabash Cannonball
Wabash Cannonball

  2-6 / 3-5 Players

 30-60 minutes

 Medium 

1862: Railway Mania in the Eastern Counties
1862

Railway Mania in the Eastern Counties

  1-8 / 1-6 Players

 120-300 minutes

 Extreme 

18Chesapeake
18Chesapeake

  2-6 / 3-6 Players

 150-210 minutes

 High 

Steam
Steam

  3-6 / 3-5 Players

 90 minutes

 Medium 

Shikoku 1889
Shikoku 1889

  2-6 / 3-5 Players

 180-240 minutes

 High