
Curses & Covens
A game by Samara Jethwa, David Walsh
4 - 6 Players 10 - 20 minutes Low
Deduction, Hand Management, Hidden Movement, Push Your Luck, Team-Based Game
Bluffing, Card Game, Deduction
Description
Curses & Covens is a thrilling game where one player takes on the role of the witch hunter, while the rest of the players team up as towns trying to protect the friendly witches. With a playtime of just 10 to 20 minutes, this game is perfect for a quick gather with friends, and its easy-to-learn rules make it accessible to new players. The goal is simple: the witch hunter needs to capture five witches, while the towns aim to form a coven of three witches of the same suit in one player's hand to win. The game unfolds through four main phases, each one full of excitement and strategy. The census phase is where the towns' cards are revealed, showing a mix of witches, innocent villagers, rituals, or even a fake witch. Players must discuss their plans for the round, but they have to be careful - the witch hunter is listening. As the game progresses, the witch hunter gets to deal new cards to each town player, observe the cards being passed around, and even pick cards from the towns to try and capture the witches. Meanwhile, the town players need to communicate carefully, managing risks and protecting key cards, all while trying to stay one step ahead of the witch hunter. With its unique blend of deduction, hand management, and hidden movement, Curses & Covens is a game that requires players to think strategically and make quick decisions. The team-based gameplay adds an extra layer of fun, as players need to work together to outsmart the witch hunter. And with the ability to play with four to six players, this game is perfect for a big group gathering. Whether you're playing as the witch hunter or one of the towns, Curses & Covens is a thrilling experience that will keep you on the edge of your seat from start to finish.
Friends and Places with Curses & Covens
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