Board game, 3000 Scoundrels

3000 Scoundrels


  A board game by Corey Konieczka

 2-4 Players   60-90 minutes   Low 

  Card Drafting, Hidden Victory Points

  Bluffing, American West

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Description

In the wild west of 3000 Scoundrels, players take on the roles of rival leaders vying for control of the American Frontier. With the mysterious Traveler gone, the town of Graystone Gulch is left to pick up the pieces and claim the valuable technology that's been left behind. As a leader, you'll hire scoundrels to build powerful combos, steal tech, and outsmart your foes in a game of bluffing and strategy. Each turn, you'll play a poker card face down and use the abilities that match your claimed number, but be careful not to get caught bluffing or you'll damage your reputation. With easy-to-learn rules and a playtime of 60 to 90 minutes, 2 to 4 players can join in on the fun, navigating the intricate web of alliances and rivalries in Graystone Gulch. Will you emerge victorious and claim the destiny of the American Frontier, or will your opponents outwit you and take the prize?

Expansions

3000 Scoundrels: Double or Nothing Expansion
3000 Scoundrels

Double or Nothing Expansion

  1-4 Players

 60-90 minutes

 Low 

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