
4000 A.D.
A board game by Earl Doherty
2-4 Players 90 minutes Low
Team-Based Game, Point to Point Movement, Secret Unit Deployment, Hidden Movement
Science Fiction, Wargame
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Description
In the year 4000 A.D., humanity has colonized the planets of other stars, sparking an interstellar conflict that's out of this world. This strategic board game lets 2 to 4 players navigate the challenges of space travel and warfare, using fleets of spaceships to battle for control of the stars. With no dice-based chance elements, the game is all about pure strategy and movement, making it a thrilling experience for fans of science fiction and wargames. Players can choose to play independently or form alliances, using a unique hidden hyper-space movement system to outmaneuver their opponents. As players capture stars, they generate more ships, bringing them closer to victory. The game ends when only one player remains, making every move count in this tense and exciting battle for interstellar supremacy.
