
Wizards Aren't Gentlemen
A game by Elizabeth Iles, Minerva McJanda
3 - 5 Players 90 - 150 minutes Unknown
Cooperative Game, Hand Management, Role Playing, Storytelling, Variable Player Powers, Acting
Fantasy, Humor
Description
Wizards Aren't Gentlemen is a fantasy board game that combines cooperative gameplay, hand management, and role-playing to create a unique and hilarious experience. Designed for 3 to 5 players, this game takes around 90 to 150 minutes to play and is relatively simple to learn. Players take on the roles of magical characters, each with their own abilities and goals, and work together to tell a story of arcane rivalries and eldritch farce. As players navigate the game, they'll draft goals and assets for their characters, and then take turns playing through short scenes to achieve their objectives. With a limited pool of tokens to activate special abilities, players must carefully plan their moves to guide the story in their preferred direction. The game is full of humor and fantasy elements, making it a fun and engaging experience for all players involved.
Friends and Places with Wizards Aren't Gentlemen
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