
Custer's Luck
A game by Wayne C. Close
1 - 3 Players 180 minutes Low
Dice Rolling, Hexagon Grid, Simulation
American Indian Wars, American West, Fighting, Post-Napoleonic, Wargame
Description
Get ready to experience the thrill of the American West with Custer's Luck, a classic board game that drops you into the midst of the U.S. Army's ill-fated 1876 campaign against the Sioux and their allies. Designed by Wayne C. Close and first published in 1985, this game is easy to learn, but challenging to master, making it perfect for 1 to 3 players looking for a fun and immersive experience. With a playtime of 180 minutes, you'll have plenty of time to explore the game's intricacies and strategies. In Custer's Luck, you'll take on the role of directing various army commands, including Crook's, Terry's/Gibbon's, and of course, Custer's. The game's unique mechanics, which include dice rolling and a hexagon grid, allow for a high level of simulation and realism, while the Indians' movements are determined by a double-dice roll against a wander table, adding an element of unpredictability to the game. With rules for scouting, surprise attacks, and supply-trains, you'll need to use all your wits and strategic thinking to outmaneuver your opponents and emerge victorious. Whether you're a fan of wargames or just looking for a fun and challenging experience, Custer's Luck is sure to deliver.
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