
Isaac
A game by Emiliano "Wentu" Venturini
2 Players 15 minutes Low
Tile Placement
Abstract Strategy
Description
Isaac is a clever abstract strategy game designed by Emiliano "Wentu" Venturini, perfect for two players looking for a quick and engaging challenge. With a playtime of just 15 minutes, it's easy to fit in a game or two, and the rules are simple to learn, making it accessible to new players. The game takes place on a 10x10 square grid board, where players take turns placing rectangular pieces during the placement phase. The scoring phase is where things get really interesting, as players remove pieces from the board to earn points, with the number of points determined by the length of the piece and the number of pieces in the same row or column. As players compete to outmaneuver each other, they'll need to think strategically about which pieces to remove and when, taking into account the placement of their score counter on the board. The game requires a delicate balance of short-term and long-term planning, making it a fun and challenging experience for players. With its elegant design and depth of strategy, it's no wonder Isaac has won awards, including the NESTORGAMES continuous abstract game design contest and the Abstract Game Design Contest at the Caldè "Tutto è numero" Mathematical Festival 2011. Whether you're a fan of abstract strategy games or just looking for a new challenge, Isaac is definitely worth checking out.
Friends and Places with Isaac
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