
Salem
A game by Joshua Gerald Balvin
3 - 7 Players 90 - 180 minutes Medium
Pattern Recognition, Simulation, Simultaneous Action Selection, Variable Phase Order, Voting
Deduction, Educational, Horror
Description
In Salem, you'll experience the paranoia and fear that gripped the village in 1692. As one of 3 to 7 players, you'll control six residents, three of whom are witches, and try to rid the village of witches while keeping your own residents' identities secret. The game takes place over four rounds, each representing a month from June to September 1692, and features mechanics like pattern recognition, simulation, and voting to create a thrilling and unpredictable gameplay. As you navigate the witch hunts and trials, you'll need to use your deduction skills to figure out who's a witch and who's not. With its normal complexity rules, this game is easy to learn for fans of board games. Published in 2016 and designed by Joshua Gerald Balvin, Salem is a unique blend of deduction, education, and horror that will keep you on the edge of your seat for 90 to 180 minutes.
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