
Pax Pamir
Second Edition
A game by Cole Wehrle, Cole Wehrle
1 - 5 Players 45 - 120 minutes High
Action Points, Area Majority / Influence, Area Movement, Auction: Dutch, Bribery, Hand Management, Increase Value of Unchosen Resources, Negotiation, Card Drafting, Score-and-Reset Game, Simulation, Solo / Solitaire Game, Tags, Take That
Economic, Educational, Negotiation, Political, Post-Napoleonic, Spies/Secret Agents
Description
In Pax Pamir, you'll take on the role of a 19th century Afghan leader, navigating the complex web of alliances and rivalries in the region. The game is set during the collapse of the Durrani Empire, a time when European powers were vying for influence in central Asia. As a player, you'll need to manipulate these foreign powers to achieve your own goals, all while building your own coalition and disrupting your opponents. The game is a dynamic mix of strategy and negotiation, with players building their own tableau of cards and influencing the game's map. With multiple paths to victory and a variety of ways to interfere with your opponents, Pax Pamir offers a challenging and engaging experience for 1 to 5 players. With playtime ranging from 45 to 120 minutes, you'll have plenty of time to immerse yourself in the world of 19th century Afghan politics and emerge victorious.