Board game, Rising Sun: Comic Book Extras

Rising Sun

Comic Book Extras


3 - 5 Players90 - 120 minutesUnknown

Action Drafting, Alliances, Area Majority / Influence, Area Movement, Auction: Sealed Bid, Betting and Bluffing, Drafting, End Game Bonuses, Follow, Force Commitment, Negotiation, Set Collection, Simultaneous Action Selection, Take That, Variable Phase Order, Variable Player Powers, Variable Set-up

Bluffing, Fantasy, Miniatures, Mythology, Negotiation, Wargame

Source - BoardGameGeek

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Description

Rising Sun: Comic Book Extras is an exciting expansion to the base game Rising Sun, designed for 3 to 5 players and offering a playtime of 90 to 120 minutes. With simple rules that can be explained quickly, this game is all about strategy and negotiation, as players navigate the world of fantasy and mythology. The game mechanics are diverse and engaging, featuring action drafting, alliances, area majority, and more, which adds a layer of complexity to the gameplay. As an expansion, it builds upon the base game, introducing new elements to enhance the overall experience. This expansion includes 96 mini cards, featuring Clan and Province options, which can be used in three special game modes that change the rules of war. These modes, including Ninjas of Rising Sun, The Ichiko, and Merciful Conquest, add a new level of excitement and unpredictability to the game, as players secretly assign ninjas, predict battle outcomes, or modify battle rules. Additionally, the Tower Season Cards Set provides 15 new Season cards, designed by the Dice Tower team, which introduce brand new enhancements, virtues, and upgrades to create a fresh play experience. With its unique blend of negotiation, bluffing, and strategy, Rising Sun: Comic Book Extras is a must-have for fans of the base game, offering hours of engaging gameplay and new challenges to overcome.

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