13 Days
The Cuban Missile Crisis, 1962
Action/Event, Advantage Token, Area Majority / Influence, Campaign / Battle Card Driven, Contracts, End Game Bonuses, Hand Management, Take That, Tug of War
Bluffing, Educational, Modern Warfare, Political, Wargame
2 Players 45 minutes Low
Description
Experience the nail-biting tension of the Cuban Missile Crisis in 13 Days! This two-player board game puts you in control of either the United States or the Soviet Union as you navigate a precarious diplomatic and military standoff. With easy-to-learn rules and fast-paced gameplay (around 45 minutes), you'll use action cards, influence tokens, and cunning bluffing to sway global opinion and achieve your objectives. Can you de-escalate the situation or will the world descend into nuclear war? 13 Days is a thrilling blend of history, strategy, and suspense that's perfect for political junkies and wargame enthusiasts alike.
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