
Middle Sea
Empires of the Feudal Age
A game by Terence Peter Donnelly, Wilf K. Backhaus
2 - 40 Players 240 minutes Low
Action Queue, Area Majority / Influence, Area Movement, Area-Impulse, Dice Rolling, Events, Paper-and-Pencil, Player Judge, Secret Unit Deployment, Simultaneous Action Selection, Variable Set-up
Economic, Medieval, Political, Spies/Secret Agents, Wargame
Description
Middle Sea: Empires of the Feudal Age is a classic board game that drops you into the midst of a medieval Mediterranean world where empires are rising and falling. With a massive 2 to 40 player capacity, this game is perfect for large groups of friends or family gatherings. The rules are easy to learn, but don't let that fool you - the gameplay is complex and engaging, with a unique blend of action queue, area majority, and dice rolling mechanics that will keep you on your toes. As you navigate the game's medieval world, you'll need to balance economic, political, and military strategies to come out on top. Spy rings and secret unit deployments add an extra layer of intrigue, while simultaneous turn plotting and partially hidden movement keep you guessing about your opponents' next moves. The game's designers, Terence Peter Donnelly and Wilf K. Backhaus, have created a truly immersive experience that simulates the growth and conflict of empires during this tumultuous period in history. With a playtime of 240 minutes, you'll have plenty of time to get fully invested in the game and emerge victorious - or suffer the consequences of war, as areas that are fought over repeatedly will see their economic value depressed, adding a layer of realism to the game.
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