Board game, High Frontier 4 All: Module 1 – Terawatt & Futures

High Frontier 4 All

Module 1 – Terawatt & Futures


A game by Jeffrey Chamberlain, Phil Eklund

1 - 5 Players30 - 240 minutesHigh

Auction/Bidding, Deck, Bag, and Pool Building, Hand Management, Network and Route Building, Point to Point Movement, Simulation, Variable Player Powers

Civilization, Economic, Exploration, Industry / Manufacturing, Science Fiction, Space Exploration

Source - BoardGameGeek

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Description

High Frontier 4 All: Module 1 – Terawatt & Futures is an exciting expansion that takes your space exploration experience to the next level. With the introduction of two new patent decks, Freighters and GW Thrusters, you'll have more opportunities to transport valuable goods and explore the outer planets with ease. Freighters allow you to bring factory goods back to Low Earth Orbit, while GW Thrusters provide a more efficient way to travel through space. This module also gives you the option to introduce Futures, special game goals that can earn you victory points. With the ability to play with 1 to 5 players and a playtime of 30 to 240 minutes, you can enjoy a quick game or a more in-depth experience, depending on your preferences. The game's complexity and variety of mechanics, including auction, deck building, and network building, will keep you engaged and challenged as you explore the possibilities of space exploration and industry.

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