
Descent
Journeys in the Dark (Second Edition) – Bonds of the Wild
A game by Kara Centell-Dunk, Nathan I. Hajek, Grace Holdinghaus
2 - 5 Players 120 minutes Medium
Action Points, Dice Rolling, Grid Movement, Hand Management, Modular Board, Team-Based Game, Variable Player Powers
Adventure, Dice, Exploration, Fantasy, Fighting, Miniatures
Description
Get ready for an epic adventure in Descent: Journeys in the Dark (Second Edition) – Bonds of the Wild, an expansion that brings new excitement to the world of Terrinoth. In this game, 2 to 5 players embark on a thrilling quest to find a powerful branch from the Tree of Life, which has the ability to stop plague and heal illness. As one of four heroes, you'll venture into the wild, using your unique abilities and working together with your teammates to overcome the challenges that lie ahead. Whether you're casting spells with Lyssa or Challara, or relying on the aid of your familiars with Vyrah the Falconer or Ronan of the Wild, you'll need all your skills to succeed. As you delve deeper into the game, you'll encounter fierce monsters, including kobolds, hellhounds, and deep elves, who will stop at nothing to claim the branch for their own nefarious purposes. With two new quests to complete, One Man's Trash and Bonds of the Wild, you'll need to use all your wits and cunning to outwit your foes and emerge victorious. With a playtime of 120 minutes, this game is perfect for players who enjoy a challenging and immersive experience. The normal complexity of the game rules makes it easy for board game enthusiasts to learn and dive right in, and the modular board and variable player powers ensure that each game is unique and exciting.