
Two Rooms and a Boom
A game by Alan Gerding, Sean McCoy, Sean McCoy
6 - 30 Players 7 - 20 minutes Simple
Acting, Hidden Roles, Team-Based Game, Variable Player Powers, Voting, Elapsed Real Time Ending, Real-Time
Bluffing, Card Game, Deduction, Negotiation, Party Game, Real-time, Spies/Secret Agents, Print & Play
Description
Two Rooms and a Boom is a social deduction party game that's all about bluffing and negotiation. With 6 to 30 players, it's perfect for big groups and can be learned in no time. The game is simple to explain, but don't let that fool you - it's full of twists and turns. Players are divided into two teams, the Red Team and the Blue Team, with the Blue Team trying to protect their President and the Red Team trying to get their Bomber close to them. The game is played over five timed rounds, with players swapping rooms and trying to figure out who's on their team and who's not. Lying is not only allowed, but encouraged, making for a hilarious and unpredictable experience. With its real-time gameplay and variable player powers, Two Rooms and a Boom is a thrilling game that's sure to keep you on the edge of your seat.
Friends and Places with Two Rooms and a Boom
Expansions
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