
No Motherland Without
North Korea in Crisis and Cold War
A game by Daniel Bullock, Daniel Bullock
1 - 2 Players 60 - 120 minutes Medium
Campaign / Battle Card Driven, Dice Rolling, Hand Management, Network and Route Building, Simulation
Modern Warfare, Political, Wargame
Description
No Motherland Without is a strategic board game that delves into the complexities of North Korea's struggles against the West from 1953 to the present day. Players take on the roles of either the DPRK or the West, navigating a web of challenges and opportunities in a campaign that spans over six decades. The game is designed for 1 to 2 players and typically lasts between 60 to 120 minutes, making it an engaging and immersive experience for those familiar with board games. As the DPRK, you'll strive to develop a nuclear deterrent, improve living standards, and maintain control through elite purges. As the West, you'll work to aid defectors, disrupt the missile program, and isolate the DPRK from the global community. With its unique blend of card-driven strategy, dice rolling, and hand management, No Motherland Without offers a thrilling and thought-provoking experience that simulates the intricacies of modern warfare and political intrigue.
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