
Ice War
A game by Kenneth Rahman, Keith Gross
2 Players 60 minutes Low
Dice Rolling, Grid Movement, Hexagon Grid, Hidden Movement, Movement Points, Paper-and-Pencil, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Simulation, Variable Set-up, Zone of Control
Science Fiction, Wargame
Description
Get ready for a chilly conflict with Ice War, a classic science fiction wargame from 1978. Designed by Keith Gross and Kenneth Rahman, this game drops you into a frozen fray where two players clash in a battle of strategy and skill. With easy-to-learn rules, you'll be diving into the action in no time, rolling dice and moving your units across a hexagon grid. The game's hidden movement mechanics add an extra layer of tension, as you try to outmaneuver your opponent and gain the upper hand. As a simulation of war, Ice War is all about managing your resources and making tactical decisions to outflank and outfight your enemy. With a playtime of around 60 minutes, you can expect a thrilling and intense experience that's perfect for a quick gaming session. The game's variable setup and scenario-based gameplay ensure that no two battles are ever the same, keeping things fresh and exciting. Whether you're a fan of science fiction or just love a good wargame, Ice War is a blast from the past that's sure to entertain. So gather a friend, grab some paper and pencil, and get ready to wage war in the icy wilderness.
Friends and Places with Ice War
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