
Rebels & Redcoats
Volume I
A game by Christopher Cummins
2 Players 90 minutes Low
Dice Rolling, Hexagon Grid
Wargame, Age of Reason, American Revolutionary War
Description
Rebels & Redcoats: Volume I is a wargame that drops you right into the midst of the American Revolutionary War, with four pivotal battles to recreate: Bunker Hill, Brandywine, Germantown, and Monmouth. Designed by Christopher Cummins and first published in 1995, this game is easy to learn, making it accessible to new players, but still offers a rich and immersive experience. The game mechanics, which include dice rolling and a hexagon grid, work together to simulate the grand tactics of the time period, with a simple move-fight-rally play sequence that accurately recreates the battlefield conditions. As you play, you'll take command of regiments, each rated for combat strength, morale, and march capabilities, and navigate the unique conditions of each battle, from the importance of artillery and light infantry to the challenges of command control and morale. With 440 counters, two large mapsheets, and exclusive rules for each battle, Rebels & Redcoats: Volume I offers a comprehensive and engaging experience for two players, with a playtime of around 90 minutes. Whether you're a history buff or just looking for a fun and strategic game, Rebels & Redcoats: Volume I is a great choice, offering a unique blend of historical accuracy and exciting gameplay.
Friends and Places with Rebels & Redcoats
Similar Board Games

Twilight Struggle
2 Players
120 - 180 minutes
High

Twilight Imperium
Fourth Edition
3 - 6 Players
240 - 480 minutes
High

Risk
2 - 6 Players
120 minutes
Low

Eclipse
Second Dawn for the Galaxy
2 - 6 Players
60 - 200 minutes
High

Undaunted
Normandy
2 Players
45 - 60 minutes
Low

Memoir '44
2 - 8 Players
30 - 60 minutes
Low

Eclipse
2 - 6 Players
60 - 180 minutes
High

Undaunted
North Africa
2 Players
45 - 60 minutes
Low

Twilight Imperium
Third Edition
3 - 6 Players
180 - 240 minutes
High

Nexus Ops
2 - 4 Players
90 minutes
Low