
Rex
Final Days of an Empire
A game by Bill Eberle, John Goodenough, Jack Kittredge, Corey Konieczka, Peter Olotka, Christian T. Petersen
3 - 6 Players 120 - 180 minutes Medium
Alliances, Area Majority / Influence, Auction/Bidding, Force Commitment, Hand Management, Point to Point Movement, Team-Based Game, Variable Player Powers
Civil War, Fighting, Negotiation, Political, Science Fiction
Description
In Rex: Final Days of an Empire, 3 to 6 players take on the roles of great interstellar civilizations vying for control of a crumbling imperial city. Set in the Twilight Imperium universe, this game of negotiation, betrayal, and warfare challenges players to secure key locations and assert dominance over the heart of a dying empire. With asymmetrical racial abilities and opportunities for diplomacy, deception, and tactical mastery, each player must navigate the complex web of alliances and rivalries to emerge victorious. As players compete for influence and control, they must also contend with the devastating bombardments of the Federation of Sol's warships and navigate the risks of direct combat, where leaders with unique strengths and weaknesses can make all the difference. With its rich gameplay and high replayability, Rex: Final Days of an Empire offers a unique and engaging experience for fans of science fiction and strategy games.