
Divine Right
A game by David A. Trampier, Glenn Rahman, Kenneth Rahman, Kenneth Rahman, Barry Beadman
2 - 6 Players 360 minutes Medium
Dice Rolling, Events, Grid Movement, Hexagon Grid, Movement Points, Card Drafting, Player Elimination, Simulation, Variable Phase Order, Variable Player Powers, Variable Set-up, Zone of Control
Fantasy, Political, Wargame
Description
Divine Right is a classic board game that throws 2 to 6 players into a world of fantasy and politics, where alliances are forged and broken with ease. Published in 1979, this game has been a staple of the genre for decades, and its normal complexity makes it easy for experienced board game players to learn. As you navigate the hexagon grid, you'll need to balance combat, diplomacy, and role-playing to emerge victorious. With a playtime of 360 minutes, Divine Right is a game that demands skill and luck, as players vie for power and position in a world where magicians, gods, and assassins can all influence the outcome. The game's variable phase order and player powers add an extra layer of complexity, making each playthrough unique. Whether you're a fan of fantasy, politics, or wargames, Divine Right has something to offer, with its rich gameplay and immersive world waiting to be explored.
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