Board game, Swords & Sorcery: Quest and Conquest in the Age of Magic

Swords & Sorcery

Quest and Conquest in the Age of Magic


A game by John H. Butterfield, Greg Costikyan

2 - 7 Players180 minutesMedium

Action Points, Hexagon Grid, Role Playing, Simulation, Variable Player Powers, Zone of Control

Adventure, Fantasy, Wargame, Party Game

Source - BoardGameGeek

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Description

Swords & Sorcery: Quest and Conquest in the Age of Magic is a fantasy wargame that drops you into the midst of an epic battle for control of the Valley of the Great Sword. This fictional world is home to a diverse array of characters, including elves, dwarves, orcs, spiders, and swamp creatures, all vying for power in a land where magic and technology coexist. The game is designed for 2 to 7 players and can be played in around 180 minutes, making it a great option for a fun and engaging game night with friends. As you delve into the world of Swords & Sorcery, you'll encounter a richly detailed landscape filled with exotic locations, memorable characters, and unexpected surprises. The game includes a range of fantasy elements, from spell-casting and character development to diplomacy and combat, allowing players to explore different strategies and playstyles. With its unique blend of action, role-playing, and simulation elements, Swords & Sorcery offers a thrilling experience that will keep you on the edge of your seat. Whether you're leading an army into battle or embarking on a perilous quest, this game has something for everyone, making it a must-play for fans of fantasy and adventure.

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