Board game, Mansions of Madness: Call of the Wild

Mansions of Madness

Call of the Wild


A game by Corey Konieczka

2 - 5 Players120 - 180 minutesMedium

Area Movement, Cooperative Game, Dice Rolling, Hand Management, Modular Board, Pick-up and Deliver, Role Playing, Team-Based Game, Variable Player Powers

Adventure, Exploration, Horror, Miniatures, Murder/Mystery, Puzzle, Science Fiction

Source - BoardGameGeek

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Description

Get ready to venture into the unknown with Mansions of Madness: Call of the Wild, an expansion to the popular Mansions of Madness board game. This game is designed for 2 to 5 players and takes around 120 to 180 minutes to play, making it a great option for a night in with friends. As you delve into the mysterious backwoods, you'll encounter a range of challenges and surprises, from ritual puzzles to combat encounters. With a focus on outdoor maps, the game encourages non-linear exploration, allowing you to forge your own path through the wilderness. As you navigate the dark valleys and deep woods, you'll need to work together with your fellow investigators to uncover the secrets that lie within. The game's modular board and variable player powers ensure that each playthrough is unique, and the keeper has plenty of surprises up their sleeve to keep you on your toes. With eleven double-sided board tiles and five new scenarios to explore, Mansions of Madness: Call of the Wild offers a fresh and exciting experience for fans of the series. Whether you're a seasoned board game enthusiast or just looking for a new adventure, this game is sure to deliver a thrilling experience that will keep you coming back for more.

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