
Zephyr
Winds of Change
A game by Jon Mietling, Jon Mietling, Aaron Kluck
1 - 4 Players 20 - 270 minutes Medium
Cooperative Game, Deck, Bag, and Pool Building, Modular Board, Role Playing, Variable Player Powers
Adventure, Card Game, Exploration, Fighting
Description
In Zephyr: Winds of Change, you'll take to the skies as an airship captain, defending the last remnants of civilization from marauders and warlords in a post-apocalyptic steampunk world. With one to four players working together, you'll outfit your vessel, hire crew members, and upgrade your ship to take on the challenges ahead. Each game is unique, with a chosen mission shaping the structure, length, and difficulty of your adventure. As you travel through a series of regions, you'll encounter random events, make tough decisions, and engage in battles against vicious enemies. With a modular board and deck, bag, and pool building mechanics, you'll need to strategize and work together to overcome the odds. With rewards to earn and upgrades to unlock, you'll customize your ship and crew to take on the ultimate challenge: defeating the warlords and saving what's left of the world.
Friends and Places with Zephyr
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