
Dogs of War
A game by Paolo Mori, Christophe Madura
3 - 5 Players 75 minutes Medium
Area Majority / Influence, Hand Management, Tug of War, Variable Player Powers, Worker Placement
Abstract Strategy, Fantasy, Negotiation, Renaissance, Wargame
Description
Dogs of War is a game of strategy and deception set in a fantasy Renaissance universe. Players take on the roles of Dogs of War, mercenary captains who deploy their private armies to support noble houses in fierce battles. With the help of clockwork knights and war machines, players shift the tides of war to gain influence and rewards from the houses they support. Each Dog of War has a special ability that aids in claiming influence, winning battles, or betraying their allegiance. The game is not just about military power, but also about cunning and betrayal. Players must navigate the complex web of alliances and rivalries to earn the most power by the end of the game. With multiple paths to victory, including defeating other captains, amassing gold and troops, and gaining influence with successful houses, Dogs of War offers a thrilling experience for 3 to 5 players.