
Wonder Book
A game by Michele Piccolini, Martino Chiacchiera
1 - 4 Players 60 - 90 minutes Low
Action Points, Cooperative Game, Dice Rolling, Events, Finale Ending, Move Through Deck, Multiple Maps, Narrative Choice / Paragraph, Once-Per-Game Abilities, Re-rolling and Locking, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Player Powers, Victory Points as a Resource
Adventure, Card Game, Exploration, Fantasy, Fighting, Miniatures
Description
In the world of Wonder Book, an ancient tome holds the secrets of a mystical land, waiting for brave adventurers to unlock its secrets. As a group of teenage friends, you'll embark on a cooperative journey, exploring a 3D pop-up book filled with wonder and danger. With easy-to-learn rules, you'll navigate six consecutive scenarios, each with its own unique challenges and storylines. As you delve into the world of Wonder Book, you'll encounter magical creatures, solve riddles, and battle fierce enemies. With variable player powers and once-per-game abilities, each hero brings their own strengths to the table. With 60 to 90 minutes of playtime, you'll be fully immersed in this fantasy adventure, using action points, dice rolling, and narrative choices to guide your journey. Will you answer the call to adventure and unlock the secrets of the Wonder Book?
Friends and Places with Wonder Book
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