Board game, Crusaders: Thy Will Be Done

Crusaders

Thy Will Be Done


A game by Seth Jaffee

2 - 4 Players40 - 60 minutesLow

Action Points, Area Majority / Influence, End Game Bonuses, Grid Movement, Hexagon Grid, Mancala, Movement Points, Rondel, Tags, Tech Trees / Tech Tracks, Variable Player Powers, Worker Placement

Medieval, Territory Building

Source - BoardGameGeek

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Description

In Crusaders: Thy Will Be Done, you'll lead your medieval Order to victory by spreading influence, erecting buildings, and going on crusades. The game is easy to learn, but with a playtime of 40 to 60 minutes, you'll have plenty of time to develop your strategy. With 2 to 4 players, competition will be fierce as you navigate the hexagon grid, using your action points and movement points to outmaneuver your opponents. As you progress, you'll upgrade your rondel, unlocking new action choices and strengthening your position. Your faction's special power will give you an edge, and the buildings you construct will help you form a winning strategy. But beware, as King Philip will intervene if the Orders become too powerful, ending the game and determining the ultimate winner. With its unique blend of mechanics, including worker placement and tech trees, Crusaders: Thy Will Be Done offers a thrilling experience that will keep you coming back for more.

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