
Blue Max
A game by Phil Hall, John Harshman
2 - 6 Players 60 minutes Low
Critical Hits and Failures, Dice Rolling, Events, Grid Movement, Hexagon Grid, Movement Template, Paper-and-Pencil, Role Playing, Scenario / Mission / Campaign Game, Simulation, Simultaneous Action Selection, Three Dimensional Movement, Variable Set-up
Aviation / Flight, Wargame, World War I
Description
In Blue Max, you'll take to the skies as a World War I pilot, engaging in intense dogfights with up to five other players. This classic wargame, first published in 1983, is easy to learn and plays out in about 60 minutes. Each plane has its own unique maneuver sheet, showing which moves it can make, and some maneuvers can only be executed by ace pilots. As you fly and fight, you'll need to manage your fuel and avoid taking too much damage. If you're tailing another plane, its pilot will have to reveal their next move, giving you a chance to take them down. With a range of planes and pilots to choose from, and the option to play as a campaign, Blue Max offers a fun and challenging experience for 2 to 6 players.
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