
Agents of SMERSH
Swagman's Hope
A game by Dan Booth, Jason Maxwell
1 - 5 Players 90 - 120 minutes Medium
Cooperative Game, Dice Rolling, Storytelling
Adventure, Spies/Secret Agents
Description
In Agents of SMERSH: Swagman's Hope, the sun-kissed beaches of Tahiti are just a memory as you're sent to Australia, a country in chaos. The Director's latest assignment is a far cry from the usual diplomatic parties and clandestine drop-offs, and you'll need to trade in your martini for a more practical set of skills. With five new city locations to explore and over 300 encounters to navigate, you'll be on a mission to rescue important figures from the clutches of SMERSH before they disappear into the lawless town of Swagman's Hope. As you delve into the Australian Outback, you'll encounter a new cast of characters, including scientists and researchers with vital knowledge that Dr. Lobo will stop at nothing to get. You'll need to gather Yellow Intel and the new Red Intel to stay one step ahead of your enemies, all while navigating the dangers of Swagman's Hope. With new Villain, Fate, and Status Cards, a new HENCHMAN, and two new UN agents to join the fight, the stakes are higher than ever. Can you rescue the innocent and outsmart SMERSH, or will the desert town of Swagman's Hope prove to be your downfall? The game is designed for 1 to 5 players, and with its normal complexity, it's perfect for those familiar with board games, offering a thrilling 90 to 120 minute adventure.
Friends and Places with Agents of SMERSH
Expansion for

Agents of SMERSH
1 - 4 Players
90 minutes
Low

Agents of SMERSH
Secret Mission Cards
1 - 5 Players
90 minutes
Low

Agents of SMERSH
Showdown!
1 - 5 Players
0 minutes
Medium

Agents of SMERSH
Swagman's Hope Kickstarter Extras
1 - 5 Players
120 minutes
Medium

Agents of SMERSH
All the Kickstarter Promos
1 - 5 Players
90 - 120 minutes
Medium
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