Board game, Agents of SMERSH: Swagman's Hope

Agents of SMERSH

Swagman's Hope


A game by Dan Booth, Jason Maxwell

1 - 5 Players90 - 120 minutesMedium

Cooperative Game, Dice Rolling, Storytelling

Adventure, Spies/Secret Agents

Source - BoardGameGeek

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Description

In Agents of SMERSH: Swagman's Hope, the sun-kissed beaches of Tahiti are just a memory as you're sent to Australia, a country in chaos. The Director's latest assignment is a far cry from the usual diplomatic parties and clandestine drop-offs, and you'll need to trade in your martini for a more practical set of skills. With five new city locations to explore and over 300 encounters to navigate, you'll be on a mission to rescue important figures from the clutches of SMERSH before they disappear into the lawless town of Swagman's Hope. As you delve into the Australian Outback, you'll encounter a new cast of characters, including scientists and researchers with vital knowledge that Dr. Lobo will stop at nothing to get. You'll need to gather Yellow Intel and the new Red Intel to stay one step ahead of your enemies, all while navigating the dangers of Swagman's Hope. With new Villain, Fate, and Status Cards, a new HENCHMAN, and two new UN agents to join the fight, the stakes are higher than ever. Can you rescue the innocent and outsmart SMERSH, or will the desert town of Swagman's Hope prove to be your downfall? The game is designed for 1 to 5 players, and with its normal complexity, it's perfect for those familiar with board games, offering a thrilling 90 to 120 minute adventure.

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