
Caramba
A game by Haim Shafir
2 - 4 Players 0 - 20 minutes Simple
Dice Rolling, Real-Time
Dice
Description
In Caramba, a fast-paced dice game designed by Haim Shafir, players roll their dice in real-time to grab tokens from the center of the table or snatch them away from their opponents. Each player has five special dice with different colored sides, and the goal is to get all the dice showing the same color to claim a token. The game is simple to learn, making it accessible to players of all ages and experience levels. The game ends when all tokens have been claimed and a player knocks three times on the table, signaling the end of the round. Players then advance their cube on the scoring track based on the tokens they hold, with the black token worth one space, the blue token worth two spaces, and the red token worth three spaces. The first player to circle the scoring track wins, making Caramba a thrilling and quick game that can be played in under 20 minutes with 2 to 4 players.
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