
Rococo
A game by Matthias Cramer, Stefan Malz, Louis Malz
2 - 5 Players 60 - 120 minutes Medium
Action Retrieval, Area Majority / Influence, Deck, Bag, and Pool Building, Delayed Purchase, Hand Management, Card Drafting, Set Collection, Turn Order: Claim Action
Age of Reason, Economic
Description
In the world of Rococo, it's all about throwing the most extravagant ball of the era. As a dressmaker, you're not just catering to individual clients, but also managing the prestige of the entire event. With the big night just weeks away, you'll need to juggle requests for elegant coats, stunning dresses, and even donations for the fireworks. It's a delicate balancing act, but one that could earn you the most prestige points. As you play, you'll build a deck of employee cards, each with unique abilities and bonuses. Choose your employees wisely, as they'll determine your success in hiring new staff, buying resources, manufacturing garments, and investing in decorations. After seven rounds, the game culminates in a final scoring, where prestige points are awarded for employee bonuses, rented-out coats and dresses, and funded decorations. The player with the most prestige points wins, earning the title of most esteemed host of the Rococo era.