
Zero!
A game by Dan Verssen
2 - 10 Players 60 minutes Low
Campaign / Battle Card Driven, Hand Management, Card Drafting, Scenario / Mission / Campaign Game
Aviation / Flight, Card Game, Wargame, World War II
Description
Zero is a World War II aviation-themed board game that drops you into the intense aerial combat of the Pacific Theatre. With easy-to-learn rules, 2 to 10 players can join in on the action, taking on the roles of pilots from the Imperial Japanese Navy and Army, Royal Air Force, United States Navy, and more. The game features a range of historic aircraft, from the fearsome A6M2 Zero to the F4F Wildcat and Hawker Hurricane IIb. In Zero, you'll engage in campaign-driven gameplay, managing your hand of cards and drafting new ones to outmaneuver your opponents. With a playtime of 60 minutes, you'll be fully immersed in the chaos of war, making strategic decisions to allocate resources and outfly the enemy. Designed by Dan Verssen and first published in 2001, Zero offers a unique blend of card management, scenario-based gameplay, and historical accuracy that's sure to thrill both new and experienced players.
Friends and Places with Zero!
Expansions
Compatible With
Similar Board Games

Twilight Struggle
2 Players
120 - 180 minutes
High

Undaunted
Normandy
2 Players
45 - 60 minutes
Low

Memoir '44
2 - 8 Players
30 - 60 minutes
Low

Imperium
Classics
1 - 4 Players
60 - 120 minutes
High

Battle Line
2 Players
30 minutes
Low

Aeon's End
Legacy
1 - 4 Players
45 - 90 minutes
Medium

Aeon's End
The New Age
1 - 4 Players
60 minutes
Medium

1960
The Making of the President
2 Players
90 - 120 minutes
Medium

Resist!
1 Players
20 - 40 minutes
Low

Gloomhaven
Buttons & Bugs
1 Players
20 - 30 minutes
Medium