
Visitor in Blackwood Grove
A game by Mary Flanagan, Max Seidman
3 - 6 Players 5 - 15 minutes Simple
Induction, Pattern Recognition, Push Your Luck, Team-Based Game
Deduction, Puzzle, Science Fiction, Spies/Secret Agents
Description
In Visitor in Blackwood Grove, a spacecraft has crashed and a mysterious forcefield is surrounding it, but some objects can pass through while others are repelled. The Visitor, hiding in the craft, is relying on the Kid to figure out the secret rule that determines which objects can pass through before the Federal Agents do. The Agents are trying to solve the rule to dissect the Visitor and keep the ship, but the Kid and the Visitor are working together to outsmart them. With simple rules that can be explained quickly, 3 to 6 players can enjoy this game of induction and pattern recognition in just 5 to 15 minutes. As the Kid tries to predict which objects will pass through the forcefield, they build trust with the Visitor, and together they must find a balance between making the rule too easy or too hard to solve. Will the Kid and the Visitor work together to escape, or will the Agents succeed in their mission?
Friends and Places with Visitor in Blackwood Grove
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