Board game, Book of Dragons

Book of Dragons


A game by Stephen Avery, Robert Burke, Daryl Chow, Jay Cormier, Mike Fitzgerald, Jonathan Gilmour-Long, Gil Hova, Sen-Foong Lim, Kenneth C. Shannon, III, David Short, Martin Wallace, Christopher Hamm, Nate Bivins, Max Michael, J. Ryan Opp

1 - 8 Players15 - 60 minutesSimple

Area Majority / Influence, Auction/Bidding, Campaign / Battle Card Driven, Deck, Bag, and Pool Building, Hand Management, Memory, Card Drafting, Push Your Luck, Secret Unit Deployment, Set Collection, Take That, Trading, Trick-taking

Abstract Strategy, Bluffing, Card Game, Deduction, Fantasy, Game System, Mythology, Negotiation

Source - BoardGameGeek

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Description

Book of Dragons is a game system that's all about simplicity and versatility, with a deck of beautifully illustrated cards that can be used to play a wide variety of games. The best part is that the games are language independent, relying solely on the artwork on the cards, so anyone can jump in and start playing. With a range of games designed by different creators, you can expect a unique experience each time you play. From bluffing and deduction to area control and negotiation, Book of Dragons has something for everyone. Whether you're playing with a small group or a large one, the game system can accommodate anywhere from 1 to 8 players, and playtime can range from a quick 15 minutes to a more immersive 60 minutes. With its simple rules and endless possibilities, Book of Dragons is the perfect addition to any game night.

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