
Hedron
A game by Jason Kotzur-Yang
2 - 4 Players 30 - 60 minutes Medium
Dice Rolling, Grid Movement, Modular Board
Abstract Strategy, Science Fiction
Description
Hedron is a strategic and immersive board game that combines abstract strategy with science fiction elements, creating a unique and engaging experience for 2 to 4 players. Designed by Jason Kotzur-Yang and published in 2014, the game takes around 30 to 60 minutes to play, making it a great option for those looking for a fun and challenging experience without a huge time commitment. The game's normal complexity level means that fans of board games will have no trouble learning the rules and diving right in. In Hedron, players take on the role of factions of warring energy beings, using polyhedral gaming dice to navigate a modular board and outmaneuver their opponents. The game's core mechanic allows players to build chains of movement, moving their fleet across the battlefield and vying for control of key areas. With the addition of flux cards, players can gain access to dynamic powers and use their fallen warriors to fuel more powerful attacks. As players balance their current options with the need to gain resources and maintain a strong board presence, they'll need to make tough decisions about how to use their hedrons to maximize their energy and points total, ultimately determining the most powerful set of hedrons in the sector.
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