
Dawn of Madness
A game by Chauncey, Roger Ho
1 - 4 Players 90 - 120 minutes High
Action Points, Cooperative Game, Dice Rolling, Hand Management, Role Playing, Storytelling, Variable Player Powers
Adventure, Dice, Fighting, Horror, Miniatures, Science Fiction
Description
Imagine waking up in a world that's completely surreal, where every step reveals a new nightmare and your memories are shattered, leaving you with only hints of your past. You're not alone in this twisted landscape, as monstrous beings that defy comprehension are closing in on you, and what's even more terrifying is that you recognize them. Your only hope for survival is to join forces with other lost souls who are just as scared and broken as you are, and work together to push back the horrors that surround you. In Dawn of Madness, you'll embark on a story-driven cooperative journey with 1 to 4 players, navigating a feverish hellscape where your own history is distorted and terrifying. As you struggle to survive, you'll uncover your past and earn abilities to fight back against the encroaching aberrations. With multiple endings and a unique campaign finale, every playthrough will be different, influenced by the choices you make and the order in which you make them. With its blend of action points, dice rolling, and role-playing, Dawn of Madness promises a mind-bending, psychological experience that will take you to the depths of human consciousness and beyond, where the greatest horrors lie within.
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