
Mimikry
A game by Heinz Meister
1 Players 0 minutes Low
Grid Movement
Abstract Strategy, Nautical
Description
Mimikry is a unique and challenging abstract strategy game that will put your problem-solving skills to the test. Designed by Heinz Meister and first published in 1989, this solo player game is all about navigating a 6x6 grid and using grid movement to outsmart the system. The goal is simple: place shells on the grid, leaving just three spaces blank, and then move them around to get them to those empty spaces. But here's the twist - each row has a specific movement limit, and you need to use that to your advantage to get your shells to their destination. As you play, you'll need to think carefully about each move, using the movement limits to bury your shells in the blank spaces. When a shell reaches a blank space, it gets turned over, and the game ends when all shells have been successfully buried. But if you get stuck and can't move any more shells to a blank space, you lose. With easy-to-learn rules and a focus on abstract strategy, Mimikry is a great game for anyone looking for a fun and challenging solo experience. The nautical theme adds a touch of whimsy, and the grid movement mechanics will keep you engaged and thinking critically as you try to emerge victorious.
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