
Geist
A game by Rose Anderson
2 - 5 Players 60 minutes Medium
Area Movement, Variable Player Powers
Adventure, Fantasy, Humor, Puzzle
Description
In the world of Geist, you'll embark on a hilarious adventure as a Geist Hunter, competing against your friends to catch a set of mischievous spirits and safely transport them to the underworld. This 60-minute game is designed for 2 to 5 players, making it perfect for a fun night in with friends or family. With normally complex rules, seasoned board game players will have no trouble diving in, while newcomers might need a quick rundown before starting. First published in 2004 by game designer Rose Anderson, Geist has been entertaining players for years with its unique blend of area movement and variable player powers. The gameplay is all about luring Geists with the right number of Zingiberi chips, which you earn by navigating the board and landing on numbered squares. The twist is that the number on the square not only determines how many chips you can take or return but also how far you'll move on your next turn. This clever movement system encourages players to try and cheat their way to victory, keeping everyone on their toes and adding a layer of humor to the game. But that's not all - once you've caught a Geist, you can use it to prank your fellow players, adding a whole new level of strategy and rowdiness to the game. As you navigate the board, you'll also need to contend with Chili Pepper cards, which have a way of spicing things up and keeping the Geists on their toes. With its perfect blend of adventure, fantasy, and humor, Geist is a puzzle-filled game that will keep you laughing and on the edge of your seat. Whether you're a seasoned board game player or just looking for a fun and lighthearted experience, Geist is sure to deliver. So gather your friends, get ready for a wild adventure, and see who will be the first to catch their Geists and make it to the underworld.
Friends and Places with Geist
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