
Agents of SMERSH
A board game by Jason Maxwell
1-4 1-4 3
90 minutes Low
A large amount of text on components is needed during play.
Variable Player Powers, Area Movement, Cooperative Game, Dice Rolling, Role Playing, Storytelling, Point to Point Movement, Narrative Choice / Paragraph
Spies/Secret Agents, Adventure, Exploration
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Description
Agents of SMERSH is a cooperative storytelling game set in an alternate 1970s timeline where players take on the roles of UN Secret Service Spies battling against a newly formed and independent SMERSH. With custom dice determining the success or failure of encounters, the game offers a mix of strategic play and storytelling, complete with James Bond-esque gadgets, guns, and cars. The game's detailed artwork, courtesy of George Patsouras, adds to the immersive experience. In this 90-minute game, 1 to 4 players can embark on a thrilling adventure, navigating through a web of espionage and intrigue. With easy-to-learn rules and a range of variable player powers, Agents of SMERSH offers a fun and engaging experience for players of all skill levels. The game's extensive use of text and narrative choice mechanics makes for a highly interactive and replayable experience, with over 1500 written encounters to explore.
