
Attack Of The Mids
A board game by Jacob Marlow
1-3 Players 20-45 minutes Unknown
Variable Player Powers, Action Points, Cooperative Game, Dice Rolling, Pick-up and Deliver
Abstract Strategy
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Description
In the world of Attack Of The Mids, a sleepy rural town has been overrun by strange gelatinous pyramids known as Mids, leaving a trail of destruction in their wake. The town's residents have banded together in the last safe haven, the school, where a local professor has given them a glimmer of hope. He's devised a plan to create a formula that can destroy the Mids for good, but he needs samples of the gooey invaders to make it happen. It's up to a team of heroic individuals, played by one to three players, to work together and gather the necessary samples before the town is completely overrun. As a cooperative game, Attack Of The Mids challenges players to put their heads together and use their unique skills to save the day. Each player takes control of one of six characters, each with their own special abilities that can be used to gain an edge in the fight against the Mids. With two action points to spend on each turn, players can move around the board, smash Mids to remove them from the game, or collect samples to deliver to the professor. The game is designed to be simple to learn, with easy-to-explain rules that can get you started quickly, but it still packs a punch in terms of strategy and challenge. As players take their turns, they'll also have to roll dice to spawn new Mids onto the board or trigger random events, keeping them on their toes and forcing them to adapt their plans. With a playtime of just 20 to 45 minutes, Attack Of The Mids is a thrilling and intense experience that's perfect for a quick session with friends. Designed by Jacob Marlow and first published in 2016, this game has been thrilling players for years with its unique blend of cooperative gameplay, action points, and dice rolling. As a fan of abstract strategy games, you'll love the challenge of working together to save the town from the Mids, and with its variable player powers and pick-up and deliver mechanics, there's always something new to try. Can you and your team gather the necessary samples and destroy the Mids before it's too late? There's only one way to find out.
