
Automobile
A board game by Martin Wallace
Only a small amount of text on components is needed during play.
3-5 Players 120 minutes High
Variable Player Powers, Card Drafting, Turn Order: Role Order, Loans, Commodity Speculation
Economic, Industry / Manufacturing
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Friends and Communities with Automobile
Description
In Automobile, 3 to 5 players compete in the US auto industry in the early 20th century, navigating the challenges of manufacturing and sales. Each player must make informed decisions about purchasing factories and producing vehicles, from the 1893 Duryea to newer models, based on their knowledge of market demand. As players fund distributors and manage their factories, they must balance the need to supply vehicles with the risk of overspending and inefficiency. As the game progresses, newer models replace older ones, and players must adapt to stay ahead. With special action spaces offering temporary advantages, players can gain an edge over their competitors. The game requires strategic thinking and management, as players aim to build and sell cars efficiently over 120 minutes. With its complex rules and variable player powers, Automobile offers a engaging and challenging experience for players who enjoy economic and industry-themed games.
