
Berlin Airlift
A board game by John Poniske, Terry Simo, David Thompson (II)
1-4 1-4
60-120 minutes Medium
Dice Rolling, Simulation, Pick-up and Deliver, Chit-Pull System
Wargame, Aviation / Flight, Modern Warfare
View onBoardGameGeek
Friends and Communities with Berlin Airlift
Description
Imagine you’re a pilot in the sky‑high scramble of 1948, hustling cargo planes over a divided Berlin while the world watches. Berlin Airlift lets 1‑4 players take the controls in a game that feels like a real‑time simulation without the stress of actual flight. With a mix of chit‑pull cards, dice rolls and the classic pick‑up‑and‑deliver loop, you’ll be juggling fuel, cargo, and timing, trying to out‑maneuver the Soviet blockade while keeping the city fed. Designed by John Poniske, Terry Simo, and David Thompson II, the rules sit at a comfortable “normal” complexity—anyone who’s played a board game before will jump right in. A solid hour to two hours of playtime gives you enough runway to feel the tension, the triumph of a successful landing, and the drama of a missed turn. If you love aviation, modern warfare vibes, or just a good wargame that rewards clever planning and a dash of luck, Berlin Airlift will have you shouting “clear for take‑off!” over and over as you and your fellow pilots race the clock to keep a whole city alive.
