
Blue Max
A board game by Phil Hall, John Harshman
Only a small amount of text on components is needed during play.
2-6 Players 60 minutes Low
Simultaneous Action Selection, Dice Rolling, Role Playing, Grid Movement, Variable Set-up, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Critical Hits and Failures, Events, Movement Template, Paper-and-Pencil, Three Dimensional Movement
Wargame, Aviation / Flight, World War I
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Description
In Blue Max, you'll take to the skies as a World War I pilot, engaging in intense dogfights with up to five other players. This classic wargame, first published in 1983, is easy to learn and plays out in about 60 minutes. Each plane has its own unique maneuver sheet, showing which moves it can make, and some maneuvers can only be executed by ace pilots. As you fly and fight, you'll need to manage your fuel and avoid taking too much damage. If you're tailing another plane, its pilot will have to reveal their next move, giving you a chance to take them down. With a range of planes and pilots to choose from, and the option to play as a campaign, Blue Max offers a fun and challenging experience for 2 to 6 players.
