
Chain of Command
A board game by Richard Clarke (III)
2-4 Players 120 minutes Medium
Variable Player Powers, Action Points, Dice Rolling, Simulation, Line of Sight, Movement Template
Miniatures, Wargame, World War II, Book
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Description
Chain of Command is a World War II miniatures game that drops you into the thick of battle, where tactics and strategy are key to emerging victorious. With 2 to 4 players, you'll take on the roles of military commanders, using variable player powers and action points to outmaneuver your opponents. The game's normal complexity makes it easy to learn, even for those familiar with board games, and the dice rolling and movement template mechanics add an element of unpredictability to each battle. Published in 2013 and designed by Richard Clarke, Chain of Command is a simulation game that requires careful planning and execution, taking into account line of sight and movement to outflank and outgun your enemies. With a playtime of around 120 minutes, you'll have plenty of time to immerse yourself in the action and fight for dominance on the battlefield.
