
Clans
A board game by Leo Colovini
No text on components is needed during play.
2-4 Players 30 minutes Low
Area Majority / Influence, Area Movement, Hidden Roles, Enclosure, Map Reduction
Deduction, Bluffing, Prehistoric, Abstract Strategy
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Description
In Clans, players compete to score points for their secret color, adding a thrilling layer of strategy and bluffing to this abstract game. With 2 to 4 players taking part, the game is easy to learn and plays out in just 30 minutes. Each turn, players move huts around the board, trying to influence the scoring of different areas without revealing their own color. As the game progresses, areas are scored and the epoch track advances, introducing new challenges and opportunities. The game ends after at least twelve areas have been scored, and players finally reveal their colors to see who has emerged victorious. With its unique blend of area majority, hidden roles, and deduction, Clans is a prehistoric-themed game that will keep you on your toes and guessing until the very end.
