
Cloisters
A board game by Matthew M. Carter, Edward J. Carter
2 Players 15-20 minutes Low
No associated mechanics.
Abstract Strategy
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Description
Cloisters is a simple yet surprisingly deep two-player game that's all about building a complex of ancient cloisters. Players take turns placing wooden blocks, following a straightforward rule that's easy to learn, making it accessible to anyone. As the game progresses, the cloisters start to take shape, and the monks switch their allegiance, adding a layer of strategy to the game. With a playtime of just 15 to 20 minutes, Cloisters is a quick and engaging game that's perfect for a casual evening with a friend. The goal is to have the most monks at the end, and with the right moves, you can outmaneuver your opponent and claim victory. Designed by Matthew M. Carter and Edward J. Carter, Cloisters is a great example of abstract strategy, where simple rules lead to complex and exciting gameplay.
