Board game, Compact Sorcerer

Compact Sorcerer


  An expansion by Guy W. McLimore, Jr., Greg Poehlein

2 2

 0 minutes   Unknown 

  Role Playing, Variable Player Powers

  Fantasy, Fighting, Miniatures, Wargame

  View onBoardGameGeek

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Description

If you ever wished you could pull a full‑blown sorcerous showdown out of a tiny box in the time it takes to brew a coffee, “Compact Sorcerer” is the little magic trick you’ve been waiting for. Designed by the dynamic duo Guy W. McLimore, Jr. and Greg Poehlein back in ’99, this two‑player expansion packs a punch of fantasy flair, fast‑paced role‑playing, and variable powers that keep every duel feeling fresh. You and a friend can jump straight into a mini‑war of spell‑slinging and melee, with rules so simple you’ll have the whole thing explained before the dice even hit the table. What makes it special is the way it hooks into the core game’s miniatures wargame engine, turning your existing army into a battlefield of arcane duels. Each player gets a unique set of sorcerous abilities that shift the balance on the fly, so you’ll never know if you’re about to unleash a firestorm or a sneaky counter‑spell. The whole thing is designed to be over in a flash—practically zero minutes of setup and an equally swift showdown—making it perfect for a quick gaming break or a spontaneous showdown when the houseguests drop by. In short, Compact Sorcerer gives you all the drama of a full‑scale fantasy war, but in a bite‑size package that’s easy to learn, quick to play, and endlessly replayable.