
Council of Serpents
A board game by Joeri Hessels, Wouter Moons
1 - 4 Players 30 minutes Low
Action Queue, Hand Management, Hidden Roles, Multi-Use Cards, Card Drafting, Solo / Solitaire Game, Track Movement, Tug of War
Card Game, Medieval, Political
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Description
Imagine slipping into a smoky medieval council where four (or even just you) serpentine nobles whisper, plot, and battle for power—welcome to Council of Serpents. In just about half an hour you’ll be juggling hand‑management and card drafting, slipping secret roles into the mix, and watching your moves race along a track while you tug‑of‑war for influence. The rules are dead‑simple, so you can jump right into the intrigue, but the combo of action queues, multi‑use cards and hidden agendas keeps each round feeling fresh. Whether you’re playing solo, scheming with friends, or trying to out‑wit the whole council, Joeri Hessels and Wouter Moons have built a political card game that feels like a fast‑paced medieval drama you can’t put down. Ready to see who slithers out on top?
