
Dark Blades
A board game by Chris Bayliss, Andy McKay
2-8 2-8
120 minutes Low
Dice Rolling, Grid Movement, Hexagon Grid, Line of Sight, Movement Points, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Simulation, Variable Set-up
Fantasy, Wargame
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Description
Picture a dusty tavern in 1986 where two to eight friends gather around a hex‑grid battlefield, dice clinking and swords humming. Dark Blades drops you straight into a gritty fantasy warzone where you command a squad of hardened warriors, skirmishers, and maybe a sneaky mage or two. The rules are a breeze to pick up – you’ll be rolling dice and moving across the hexes before the first mug of ale hits the table. Once you get the hang of counting movement points and checking line‑of‑sight, the real fun kicks in: every decision feels weighty, every clash is resolved with a crisp combat results table that makes every hit feel earned. What sets Dark Blades apart is the way it blends classic wargame heft with a story‑telling vibe. The game’s scenario and campaign system lets you craft quick one‑off battles or spin an epic 120‑minute saga that will have you revisiting the same map again and again, swapping objectives and swapping tactics. Thanks to the variable set‑up, no two fights look the same – you might be defending a mountain pass one night and charging a ruined castle the next. Designed by Chris Bayliss and Andy McKay, the game still feels fresh: the hexagon grid gives you tactical freedom, the line‑of‑sight rules keep you guessing, and the dice rolls add just the right splash of chaos. Whether you’re a seasoned tabletop veteran or a newcomer looking for a fantasy wargame that’s easy to learn but hard to master, Dark Blades delivers a hearty slice of strategic fun that still feels legendary after all these years.
