Board game, Dawn of Madness: The Chasteners – Terror Expansion

Dawn of Madness

The Chasteners – Terror Expansion


  An expansion by Chauncey, Roger Ho

 1-4 Players   90-120 minutes   Unknown 

  Hand Management, Variable Player Powers, Action Points, Cooperative Game, Dice Rolling, Role Playing, Storytelling

  Fighting, Miniatures, Adventure, Dice, Horror, Science Fiction

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Description

Dawn of Madness: The Chasteners – Terror Expansion slams the door open on a fresh wave of cosmic horror and high‑octane action for the original Dawn of Madness. Up to four brave (or barely‑holding‑together) players can dive in, and even a lone wolf can make the chaos count, with a 90‑to‑120‑minute run‑through that feels like a cinematic thrill‑ride rather than a marathon. Designed by Chauncey and Roger Ho in 2025, the expansion packs in bone‑chilling miniatures, new story‑driven missions, and a handful of terrifying villains that demand clever use of action points, dice rolls, and hand‑management tricks. The rules are so stripped‑down you’ll be swapping dice and swapping roles faster than you can say “who’s the Chastener?” – but don’t be fooled, the variable player powers and cooperative storytelling give each game its own twisted personality. Whether you’re into sci‑fi horror, frantic fighting, or just love a good cooperative adventure, this add‑on cranks the madness up a notch while staying easy enough for newbies to pick up and impossible for veterans to put down.

Expansion for

Dawn of Madness
Dawn of Madness

  1-4 / 1-3 Players

 90-120 minutes

 High 

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